AI Insights · Timothy · October 2024
Top 5 Slime Games in South America Q3 2024: A Unified Platform Overview
Explore the performance trends of the top slime games in South America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top slime games on the unified platform in South America exhibited diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Bruno - My Super Slime Pet by Dramaton LTD saw a fluctuating pattern in weekly revenue, peaking at around $271 in mid-September. Weekly downloads initially rose, reaching 180.9K in early July, before gradually declining to 117.2K by the end of September. Active users remained relatively stable, with a slight increase from 1.4M to over 1.5M throughout the quarter.
Super Slime Simulator, also from Dramaton LTD, maintained a steady revenue stream, with a notable increase to $408 in late September. Downloads peaked at 100.5K in mid-July before stabilizing around 80K. Active users experienced a gradual increase, starting at 320.5K and reaching 383.7K by the quarter's end.
Super Slime - Black Hole Game from Supercent, Inc. showed modest revenue, with a peak of $91 in early September. Downloads decreased from 80.4K in early July to 17.1K by the end of September. Active users followed a similar trend, declining from 221.8K to 148.1K.
My Talking Slimy: Super Cat 3D by Pixeland LLC demonstrated a strong increase in revenue, reaching $6.7K in late September. The app saw a significant rise in downloads, peaking at 38.8K in early September. Active users increased steadily, from 97.5K to 102.8K over the quarter.
Finally, Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had no revenue throughout the quarter. Downloads fluctuated, starting at 2.5K and peaking at 4.2K in late September. Active users showed a slight decline, from 16.9K to 16K.
For more detailed insights and data on app performance, visit Sensor Tower.